Spell
Sacrifice
Energy
Order
Rules
Reaction (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly Mighty unit. (A unit is Mighty while it has 5+ .)
Draw 2 and channel 1 rune exhausted.
Card information
- Set
- Unleashed UNL
- Card number
- UNL-173/219
- Rarity
- Rare
- Type
- Spell
- Illustrator
- Kudos Productions
Names in other languages
Keywords explained
ReactionCR 813Permissive
"This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."
MightyCR 707Descriptor
A unit is Mighty as long as its Might is 5 or greater.
Functional text from the Core Rules
Legality
Constructed (1v1)Legal
2v2Legal
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
No official ruling mentions this card.
