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Poppy, Defender of the Meek

Printings (3)

Champion Unit

Poppy

Defender of the Meek

Energy

6 Energy6Order Power
OrderOrder5

Rules

You may spend 3 XP as an additional cost to play me. If you do, I cost 3 Energy3 less.
Ambush (You may play me as a Reaction to a battlefield where you have units.)
Tank (I must be assigned combat damage first.)

Card information

Set
Unleashed UNL
Card number
UNL-178/219
Rarity
Epic
Type
Champion Unit
Champion tag
Poppy
Tags
Yordle, Demacia, Poppy
Power
1
Illustrator
Dao Trong Le

Names in other languages

Keywords explained

  • AmbushCR 822Passive Ability

    It is functionally short for "I may be played to a battlefield where you control Units" and “I have [Reaction] as long as I’m being played to a battlefield where you control Units.”

  • TankCR 815Passive Ability

    It is functionally short for "I must be assigned lethal damage before any other unit with the same controller as me that does not have [Tank] during the Combat Damage step."

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.

Same champion · Poppy

  • Poppy, Paragon
    Poppy, ParagonUNL-116
  • Poppy, Keeper of the Hammer
    Poppy, Keeper of the HammerUNL-203
  • Keeper's Verdict
    Keeper's VerdictUNL-204