单位
峡谷先锋
法力
规则
当我移动至一处战场时,查看你主牌堆顶部的三张牌。你可以选择从中展示一名单位,并抽取该卡牌。回收其余的卡牌。
绝念› 从你的手牌中打出一名单位到你的基地,无视其法力费用。(当我被摧毁后,发动此效果。仍需支付所有符能费用。)
卡牌信息
- 系列
- Unleashed UNL
- 卡牌编号
- UNL-179/219
- 稀有度
- Epic
- 类型
- 单位
- 标签
- The Void
- 符能
- 1
- 画师
- Grafit Studio
其他语言名称
关键词说明
DeathknellCR 808Triggered Ability
It is functionally short for "When I die, [Effect]."
核心规则中的功能文本
合法性
模拟器支持
完全实现
所有印刷技能均可在模拟器中生效。
规则裁定与勘误
›Mandatory Actions and Private Information
Rift Herald is an interesting card. Usually, we don’t print effects like Rift Herald’s Deathknell that don’t say “may.” However, even without the “may,” an important principle that we want to hold for Riftbound is that game effects cannot force a player to perform a game action on an object with specific characteristics whose information status is private.
Imagine if we lived in such a world. When Rift Herald’s Deathknell resolves, your opponent claims to not have a unit in their hand. But what if they do have a unit and they want to try to save it for a more opportune moment? What if playing it would be actively detrimental to them? Suddenly, every time your opponent says they don’t have a card to play that matches the appropriate characteristics it makes you wonder if they’re lying to you. How do you hold them accountable? Do you go over and look at their hand? Do you call a friend to check their hand? If you’re at a tournament, do you call a judge? This is an unsustainable level of paranoia to subject players to. We don’t want that and neither do you.
The following rule will be added in the next rules update and will go into effect now:
A player cannot be compelled to perform an action on cards whose privacy is secret or private if that action specifies a type or quality of card. If an effect would compel a player to perform an action on cards whose privacy is secret or private, and if that effect specifies a type or quality of card, the player in question may ignore it instead.
