Signature Spell
Moonfall
Energy
Rules
Action (Play on your turn or in showdowns.)
Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 this turn.
Flavor text
“Night approaches!" - Diana”
Card information
- Set
- Unleashed UNL
- Card number
- UNL-198/219
- Rarity
- Epic
- Type
- Signature Spell
- Champion tag
- Diana
- Tags
- Diana
- Power
- 1
- Illustrator
- Grafit Studio
Names in other languages
Keywords explained
ActionCR 806Permissive
"This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."
Functional text from the Core Rules
Legality
Simulator support
Fully scripted
Every printed ability works in the simulator.
Rulings & errata
›What happens when I play Moonfall choosing an enemy unit while I control an empowered Mel, Newly Awakened?
The chosen unit will be given -3 [M]. All other enemy units at the chosen battlefield will be given -2 [M].
Mel, Newly Awakened’s empowered ability is a replacement effect. It replaces the event of a spell or ability you control giving a unit it chooses -[M]. The event it replaces that with is the spell or ability giving an additional -1 [M].
Although Moonfall gives -[M] to multiple units, only one of them is chosen, and thus the only event that is eligible to be replaced is the chosen unit being given -2 [M]. It will be replaced with that unit being given -3 [M]. The events of the other units being given -[M] will not be affected by this replacement effect.
Relevant Rules: 370.1., 370.1.b.
Source: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)



