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Crumbling Sands

Spell

Crumbling Sands

Energy

1 Energy1Calm Power
CalmCalm

Rules

Reaction (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.

Card information

Set
Vendetta VEN
Card number
VEN-039/166
Rarity
Rare
Type
Spell
Power
1
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

›If my opponent plays two spells in succession, can I counter the first one with Crumbling Sands?

Yes.

Crumbling Sands uses the “finalize” meaning of play, because it checks whether cards have been “played” and isn’t a triggered ability. As long as an opponent (not even necessarily the one who played this spell) has chosen targets, paid costs, checked legality, and completed the process of finalizing another spell, even if that spell was countered, Crumbling Sands can counter a spell. That means it can counter the first spell played, as long as another spell was played by an opponent after that one.

Relevant Rules: 419.4.b.

Source: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)