法术
时空裂隙
法力
规则
待命(支付正面朝下放置此牌,之后可支付将其当作反应牌打出。)
放逐一名单位,然后让其拥有者将其打出到同一位置,无视其费用。
趣味性文本
“For the important things, you can always make time.”
卡牌信息
- 系列
- Vendetta VEN
- 卡牌编号
- VEN-066/166
- 稀有度
- Rare
- 类型
- 法术
- 符能
- 1
- 画师
- Kudos Productions
其他语言名称
关键词说明
HiddenCR 811Prerequisite keyword (Hide)
It is functionally short for "While this card is in your hand or in your Champion Zone on your turn during an Open State, you may pay to hide this facedown at a battlefield you control that doesn't already have a facedown card hidden there for as long as you control that battlefield. Beginning on the next turn, this gains [Reaction] and you may play this, ignoring its base cost."
核心规则中的功能文本
合法性
模拟器支持
完全实现
所有印刷技能均可在模拟器中生效。
规则裁定与勘误
›What happens when I play Temporal Breach targeting my Elder Dragon in base and pay [A][A] for Dragon Roost while playing Elder Dragon? Will it be played to base or to Dragon Roost?
You can choose which of those two locations you want to play it to.
In general, there are not many cases where we have this kind of competing instruction: one effect that tells you to play a unit to one location, and one that tells you to play it to another. That being said, when they do arise with contradictory requirements, the precedent from other areas of the rules is that the player chooses one of those requirements and ignores all others.
Note that this only applies to mandatory positive requirements, ones that specify a location or method without also preventing the action from being performed to other locations or with other methods and that aren’t optional. For example, an effect like Perched Grimwyrm’s passive ability is a restriction on playing that unit to any location other than a battlefield you’ve conquered this turn. Rockfall Path’s passive ability is a restriction on playing units to Rockfall Path. If you’ve conquered only Rockfall Path this turn, you can’t play Perched Grimwyrm at all, because those two restrictions are contradictory.
In this case, the contradictory requirements don’t directly prohibit the playing of these units to other locations, so we can choose one of the contradictory requirements and ignore the rest.
来源:Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)
›What happens when I play Hostile Takeover gaining control of my opponent’s ready unit, move it to base, and then play Temporal Breach choosing it? Where will the unit go?
The unit will remain in Banishment.
Units cannot be played to a base of a player other than their own controller under any circumstances. Because the owner of the unit is the one being instructed to play the unit, and the location they are being instructed to play it to is a base other than their own, it isn’t possible to play the unit. During the check legality step of finalization, the unit will be returned to banishment from the chain and all actions taken will be undone.
来源:Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)
