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Wind and Ghosts

Spell

Wind and Ghosts

Energy

3 Energy3Chaos Power
ChaosChaos

Rules

Action (Play on your turn or in showdowns.)
Choose a unit at a battlefield. If it has 3 Might or less, banish it. Otherwise, return it to its owner's hand.

Flavor text

“The best strategy is to not have an enemy.”

Card information

Set
Vendetta VEN
Card number
VEN-106/166
Rarity
Uncommon
Type
Spell
Power
1
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • ActionCR 806Permissive

    "This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

No official ruling mentions this card.