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Ki Barrier

Spell

Ki Barrier

Energy

2 Energy2Order Power
OrderOrder

Rules

Reaction (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)

Card information

Set
Vendetta VEN
Card number
VEN-126/166
Rarity
Uncommon
Type
Spell
Power
1
Illustrator
Kudos Productions

Names in other languages

Keywords explained

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

›What happens during combat damage assignment if my 4 [M] unit has both Ki Barrier and Lotus Trap played on it this turn and my opponent has a 4 [M] defender?

You can order the replacement effects on your unit. If Ki Barrier is first, your unit will take no damage and you will have 3 damage prevention remaining on your unit. If Lotus Trap is first, your unit will take 1 damage and will have no damage prevention remaining on your unit.

With the Vendetta rules update, we’ve streamlined how replacement effects that apply to damage work in combat. Specifically, any replacement effect that would apply to combat damage being dealt will apply instead to combat damage assignment. This was already the case for prevention effects like Ki Barrier or Counterstrike, to prevent several strange edge cases. Now, damage increasing replacement effects will also apply during damage assignment.

Relevant Rules: 465.2.c.4.a., 465.2.c.5.

Source: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)