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Ki Barrier

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Ki Barrier

Énergie

2 Énergie2Essence runique Order
OrderOrder

Pas encore de texte officiel en Français pour cette carte : affichage en anglais.

Règles

Reaction (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)

Informations

Extension
Vendetta VEN
Numéro
VEN-126/166
Rareté
Peu commun
Type
Sort
Essence runique
1
Illustrateur
Kudos Productions

Noms dans d’autres langues

Mots-clés expliqués

  • ReactionCR 813Permissive

    "This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."

Texte fonctionnel tiré des règles du jeu

Légalité

Construit (1v1)Légale
2v2Légale

Prise en charge par le simulateur

Entièrement scriptée

Toutes les compétences imprimées fonctionnent dans le simulateur.

Clarifications et errata

›What happens during combat damage assignment if my 4 [M] unit has both Ki Barrier and Lotus Trap played on it this turn and my opponent has a 4 [M] defender?

You can order the replacement effects on your unit. If Ki Barrier is first, your unit will take no damage and you will have 3 damage prevention remaining on your unit. If Lotus Trap is first, your unit will take 1 damage and will have no damage prevention remaining on your unit.

With the Vendetta rules update, we’ve streamlined how replacement effects that apply to damage work in combat. Specifically, any replacement effect that would apply to combat damage being dealt will apply instead to combat damage assignment. This was already the case for prevention effects like Ki Barrier or Counterstrike, to prevent several strange edge cases. Now, damage increasing replacement effects will also apply during damage assignment.

Relevant Rules: 465.2.c.4.a., 465.2.c.5.

Source : Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)