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Heisho, Shell of the World

Battlefield

Heisho, Shell of the World

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Rules

Players ignore Deflect while paying for spells and abilities choosing something here.

Card information

Set
Vendetta VEN
Card number
VEN-158/166
Rarity
Uncommon
Type
Battlefield
Illustrator
Envar Studio

Names in other languages

Keywords explained

  • DeflectCR 809Passive Ability

    It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."

Functional text from the Core Rules

Legality

Constructed (1v1)Legal
2v2Legal

Simulator support

Fully scripted

Every printed ability works in the simulator.

Rulings & errata

›What happens when I play Icathian Rain choosing a Recruit at Heisho, Shell of the World once and Irelia, Fervent in base five times? How many times do I pay for deflect?

You will not pay for deflect.

While your spell or ability chooses a unit at Heisho, Shell of the World, you ignore deflect while paying for the spell. Ignore, in this context, means you treat deflect on the specified units as being inactive, like it’s turned off temporarily. In the case of Heisho, it doesn’t specify any units whose deflect to ignore, so you ignore all instances of deflect on units.

This only applies to the specified spell or ability. You can’t play a spell or ability choosing a unit at Heisho, and then play another one choosing a unit at another location and not at Heisho and still ignore deflect. Only while at least one target of the spell or ability is a unit located at Heisho do you ignore deflect while paying costs for that spell or ability.

Relevant Rules: 766., 767.

Source: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)