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Heisho, Shell of the World
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Campo de batalla

Heisho, Shell of the World

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Aún no hay texto oficial en Español para esta carta: se muestra en inglés.

Reglas

Players ignore Deflect while paying for spells and abilities choosing something here.

Información de la carta

Expansión
Vendetta VEN
Número de carta
VEN-158/166
Rareza
Poco común
Tipo
Campo de batalla
Artista
Envar Studio

Nombres en otros idiomas

Palabras clave explicadas

  • DeflectCR 809Passive Ability

    It is functionally short for "Spells and abilities an opponent controls that target [me/this] cost an amount of Power equal to [Deflect Value] more to play as an additional cost for each time they choose [me/this]."

Texto funcional de las Reglas básicas

Legalidad

Construido (1c1)Legal
2c2Legal

Soporte en el simulador

Totalmente programada

Todas las habilidades impresas funcionan en el simulador.

Aclaraciones y erratas

›What happens when I play Icathian Rain choosing a Recruit at Heisho, Shell of the World once and Irelia, Fervent in base five times? How many times do I pay for deflect?

You will not pay for deflect.

While your spell or ability chooses a unit at Heisho, Shell of the World, you ignore deflect while paying for the spell. Ignore, in this context, means you treat deflect on the specified units as being inactive, like it’s turned off temporarily. In the case of Heisho, it doesn’t specify any units whose deflect to ignore, so you ignore all instances of deflect on units.

This only applies to the specified spell or ability. You can’t play a spell or ability choosing a unit at Heisho, and then play another one choosing a unit at another location and not at Heisho and still ignore deflect. Only while at least one target of the spell or ability is a unit located at Heisho do you ignore deflect while paying costs for that spell or ability.

Relevant Rules: 766., 767.

Fuente: Riftbound: Vendetta Rules FAQ and Clarifications (newest FAQ found)