Distintiva Hechizo
Counter Strike
Energía
Aún no hay texto oficial en Español para esta carta: se muestra en inglés.
Reglas
Reaction (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Texto de ambientación
“That all you got?!" - Jax”
Información de la carta
- Expansión
- Spiritforged SFD
- Número de carta
- SFD-194/221
- Rareza
- Épica
- Tipo
- Distintiva Hechizo
- Etiqueta de campeón
- Jax
- Etiquetas
- Jax
- Poder
- 1
- Artista
- Kudos Productions
Nombres en otros idiomas
Palabras clave explicadas
ReactionCR 813Permissive
"This can be played during Closed States on any player's turn." 813.1.c.2 (abilities): "This can be activated during Closed States on any player's turn."
Texto funcional de las Reglas básicas
Legalidad
Soporte en el simulador
Totalmente programada
Todas las habilidades impresas funcionan en el simulador.
Aclaraciones y erratas
›If I play Counter Strike in response to my opponent’s Elder Dragon’s play effect, will the chosen unit still die?
No, the unit protected by Counter Strike will not die.
Elder Dragon’s passive ability changes the definition for what is considered lethal damage for a unit, as long as that unit has damage marked by Elder Dragon’s controller on it. However, this doesn’t change the actual amount of damage being dealt. Elder Dragon deals 1 damage to up to one unit at each location—if one of those units has a prevent effect applied to it, that prevent effect will replace as much of that damage as it can. In the case of Counter Strike, it will replace all of the damage. If the damage is entirely prevented, it is never dealt per rule 437.2.a., and thus there is no opportunity for the passive ability of Elder Dragon to apply to that unit.
437.2.a.The damage being dealt as a result of Preventing can never be less than 0, but can be 0. This is equivalent to not dealing damage.



