Signature 주문
Arcane Shift
에너지
이 카드의 공식 한국어 텍스트가 아직 없어 영어로 표시합니다.
규칙
Action (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
플레이버 텍스트
“Hah! I can blink and still not miss." - Ezreal”
카드 정보
- 세트
- Spiritforged SFD
- 카드 번호
- SFD-200/221
- 희귀도
- 서사
- 유형
- Signature 주문
- 챔피언 태그
- Ezreal
- 태그
- Ezreal
- 힘
- 1
- 아티스트
- Original Force
다른 언어 이름
키워드 설명
ActionCR 806Permissive
"This can be played during showdowns on any player's turn." 806.1.c.2 (abilities): "This can be activated during showdowns on any player's turn."
핵심 규칙의 기능 텍스트
사용 가능 여부
시뮬레이터 지원
완전 구현
인쇄된 모든 스킬이 시뮬레이터에서 작동합니다.
판정 및 정오표
›You mentioned rule 187.4.c. earlier and it says “open state”, I don’t remember that in the old rules. What gives?
Control of battlefields cannot be lost while there are items on the chain, per rule 187.4.c. in the Unleashed rules update. This means that spells and abilities that banish and play units, or that kill units as a cost or effect in order to play another unit, will be able to kill or banish units at battlefields and then play the resulting unit to that same battlefield.
187.4.c.If a player has no Units at a Battlefield and the turn is in an Open state, they lose Control of that Battlefield in the following cleanup, unless there is a Combat or Showdown ongoing there.
Let’s look at some examples:
I play Cruel Patron, and I have a 1 [M] Recruit alone at a battlefield I control. I choose to kill my Recruit to pay the additional cost of Cruel Patron. Although this causes a cleanup, because there is an item on the chain (Cruel Patron) I don’t lose control of the battlefield. I can choose to play Cruel Patron to that same battlefield with no issue.
I activate Baited Hook targeting a 4 [M] unit that is alone at a battlefield I control. When Baited Hook resolves, I kill that unit and look at the top 5 cards of my Main Deck. I choose to play a unit from among them, which goes pending on the chain. When Baited Hook’s activated ability resolves, the outstanding cleanup initiates, but I can’t lose control of the battlefield because the played unit is on the chain pending. Once the cleanup finishes, I will finalize the unit and I can choose the battlefield where I killed my 4 [M] unit to play it to.
I play Arcane Shift targeting my Thousand-Tailed Watcher who is alone at a battlefield I control. As it resolves, Watcher is banished and played to the chain. When Arcane Shift has finished resolving, a cleanup is outstanding and because Watcher is still pending on the chain, control of the battlefield can’t be lost. When finalizing Watcher, the battlefield I banished it from is a valid location to play it to because I still control it.
There is one final example worth discussing, though the interaction worked similarly prior to this rules update: in the previous rules update, if my Glasc Mixologist died alone in Combat at a battlefield I control, the active Combat at the battlefield prevented me from losing control of the battlefield. Thus I could play the unit from Mixologist’s Deathknell to the same Battlefield it died at. Previously this was only possible in Combat, but as of this rules update the same process will occur whenever Glasc Mixologist dies alone at a battlefield with the same controller, regardless of if there is a Combat there or not.



