Chapter 3 · 3 of 9
Domains and runes
Every card costs Energy, Power or both. Runes produce them.
FuryCalmMindBodyChaosOrder
Exhaust a rune
+1 Energy
Recycle a rune
+1 Power of its domain
The number in a card's top-left corner is its Energy cost: any rune can pay it. The domain symbols under it are its Power cost: each one needs Power of that domain.
Each turn you channel two runes. Exhaust a rune to add 1 Energy, or recycle it to the bottom of your Rune Deck to add 1 Power of its domain. Unspent resources empty out of your Rune Pool.
Key points
- Six domains: Fury, Calm, Mind, Body, Chaos and Order (CR 134).
- Exhaust a rune: add 1 Energy. Recycle a rune: add 1 Power of its domain (CR 164).
- The Rune Pool empties at the start of your Main Phase and at the end of each turn (CR 167).