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Learn Riftbound

A paged guide to the rules, a keyword glossary, and how this simulator works.

Chapter 3 · 3 of 9

Domains and runes

Every card costs Energy, Power or both. Runes produce them.

FuryCalmMindBodyChaosOrder

Exhaust a rune

+1 Energy

Recycle a rune

+1 Power of its domain

The number in a card's top-left corner is its Energy cost: any rune can pay it. The domain symbols under it are its Power cost: each one needs Power of that domain.

Each turn you channel two runes. Exhaust a rune to add 1 Energy, or recycle it to the bottom of your Rune Deck to add 1 Power of its domain. Unspent resources empty out of your Rune Pool.

Key points

  • Six domains: Fury, Calm, Mind, Body, Chaos and Order (CR 134).
  • Exhaust a rune: add 1 Energy. Recycle a rune: add 1 Power of its domain (CR 164).
  • The Rune Pool empties at the start of your Main Phase and at the end of each turn (CR 167).