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Learn Riftbound

A paged guide to the rules, a keyword glossary, and how this simulator works.

Chapter 5 · 5 of 9

Units, moves and showdowns

Units are how you take battlefields. They enter play exhausted, so plan a turn ahead.

A ready unit can make a standard move: exhaust it to move from your base to a battlefield, or back. Moving into a battlefield you do not control makes it contested.

A contested battlefield opens a showdown: both players get a window to play Action and Reaction cards before control is decided. If enemy units are there, a combat follows.

Key points

  • Units enter exhausted unless they have Accelerate (CR 143.4, CR 805).
  • Standard move: base to battlefield or back; battlefield to battlefield needs Ganking (CR 144, CR 810).
  • Showdowns let players play Action cards; Reaction cards can answer anything on the chain (CR 341-348).