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Learn Riftbound

A paged guide to the rules, a keyword glossary, and how this simulator works.

Chapter 4 · 4 of 9

Your turn

A turn always runs through the same six phases.

  1. 01Awaken
  2. 02Beginning
  3. 03Channel
  4. 04Draw
  5. 05Main
  6. 06Ending

First you ready everything, then you score each battlefield you still hold, then you channel two runes and draw a card. Most decisions happen in your Main Phase, where you play cards, move units and fight.

At the end of your turn, damage heals and "this turn" effects expire. The player who goes second channels one extra rune on their first turn.

Key points

  • Awaken: ready all your cards (CR 315.1).
  • Beginning: start-of-turn effects, then Hold: score battlefields you control (CR 315.2).
  • Channel 2 runes, then Draw 1 (CR 315.3-315.4).
  • Main: play cards, move units, start showdowns (CR 316). Ending: heal, effects expire (CR 317).