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Learn Riftbound

A paged guide to the rules, a keyword glossary, and how this simulator works.

Chapter 6 · 6 of 9

Combat

When opposing units meet at a battlefield, they fight.

Attacker

5 Might

Defender

4 Might

Each side adds up the Might of its units. The attacker assigns that much damage among the defending units, then the defender does the same; all damage is dealt at once. A unit dies when its damage reaches its Might.

If only one side has units left, that player takes or keeps control of the battlefield. Surviving attackers return to base if defenders are still there.

Key points

  • Damage must be assigned lethally to one unit before the next; Tank units first, Backline units last (CR 465).
  • Assault adds Might while attacking, Shield while defending (CR 807, CR 814).
  • Stunned units deal no combat damage (CR 423).